I had to abort the post with the 360 degree turnaround video for this one due to file size issues, so I'm re-posting a couple stills.
These are primarily procedural materials generated in Max. The idea is to next render these textures out as bitmaps and add additional levels of detail in Photoshop. That will be happening sometime down the line.
As usual, click to embiggen.
Wednesday, March 10, 2010
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