Will be finishing this one up sooner or later.
Monday, November 21, 2011
Shuttlecraft
I wrote a while back that there was a shuttlecraft in the works to go with the Enterprise model. This morning I think I pretty much finished up boxing it in. Here is the almost-finished model, minus a few details like windows and grilles, and of course materials. Looks kind of naked with just a white ambient occlusion material on it, but it's better than nothing.
Will be finishing this one up sooner or later.
Will be finishing this one up sooner or later.
Monday, October 31, 2011
New Website Now Online
After what seems about a million years, the new website design is now online. I will be working, starting this week, on fleshing out the content, and hope to actually have the Flash gallery up and running soon™
Monday, October 17, 2011
If You Only Knew the POWER!
Messing around in 3ds Max, and found this lying around in a bunch of cylinders that weren't busy doing anything else.
Monday, April 4, 2011
Final Update on Enterprise Mesh
A final render of the 99.999% finished Enterprise mesh. As in the last update, it's painted as the U.S.S. Constitution here.
More updates coming soon™ on some new material.
More updates coming soon™ on some new material.
Sunday, March 27, 2011
First High Res Render of New Enterprise Mesh
And here it is, the first high resolution render of the 99.5% complete Enterprise mesh. This one has been painted up as the USS Constitution, using some elements of all three original series versions of the Enterprise (the first pilot, second pilot, and production versions of the model all had distinct features and markings).
In this case, the differences from the production model of the Enterprise seen here (aside from the name and registry number) are the warp nacelle caps and the upper saucer markings. I have also varied the pattern of weathering on the saucer so it less distinctly like that on the Enterprise model.
In this case, the differences from the production model of the Enterprise seen here (aside from the name and registry number) are the warp nacelle caps and the upper saucer markings. I have also varied the pattern of weathering on the saucer so it less distinctly like that on the Enterprise model.
Tuesday, March 22, 2011
More New Enterprise
Quick update before bed. Started adding and lighting the windows. Worked out some of the kinks in the shader, but working on a couple more still. Progress is being made!

Friday, March 18, 2011
Enterprise Update
As promised to those who have been asking, here is the first in-progress shot of the new high poly Enterprise. Total polygon count as of right now is 155,569. Besides incomplete textures and lighting, I have obviously not added the windows yet.
I think the tinkering with the metal shader is working swimmingly, though. Still a couple problems to iron out with speculars and some of the ambient occlusion. But it's coming along!

Apparently the slightly larger clicky version was acting up, so I removed it.
I think the tinkering with the metal shader is working swimmingly, though. Still a couple problems to iron out with speculars and some of the ambient occlusion. But it's coming along!

Apparently the slightly larger clicky version was acting up, so I removed it.
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