There's still a little finessing to do on the corner of the front bumper. The way the low poly edge loops are right now, though, I'll probably have to finish correcting that with an FFD on the final high poly version.
Some of the other work remaining: window glass, taillight assembly, undercarriage, lenses for the headlights and fog lights, gas cap, mirrors, badges, and other small details that will probably be cut into the final high poly version. Some real materials probably could hurt, either.
Currently, the entire vehicle as pictured is just over 353,000 polys including the wheels (160,000 of those taken up by the ridiculously high poly brake calipers that I may replace with lower poly versions). The car body itself, as pictured, is exactly 44,500 polys. It's around 5,600 polys in the low poly version.
Feedback is welcome!

Update: did a little work on the headlights and couldn't resist messing with some mental ray shaders. Yeah, cart before the horse... but since this is automotive, and some cars do have the car before the engine, I guess it's fitting.

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