Sunday, June 7, 2009

Sleepy Update 6-7-09

A couple of updates before I consider the possibility of potentially going to sleep.

Had a chat with Mikkel today, and discussed more design, project management, and documentation stuff. Mikkel would like to see more design philosophy, going into why certain choices were made or not made, etc, especially toward the end of the project. I hit on some of that in recent posts, but there's definitely room for collecting it all in one place and boiling it down into a single, comprehensible post. I will be on that as soon as humanly possible.

Made the following updates to the scene:

  • Ranch: Added a new ox cart model that utilizes the wagon wheel model created previously. Finally found a use for it.
  • General: Used the new telegraph wire spool model as a table on the porch of a generic storefront and created a scene with a chair, hat, and Winchester rifle.
Walking down Mainstreet in the scene, it's really starting to come to life now. I've done a lot of decorating of the porches and alley areas with miscellaneous props, both new and recycled. I estimate some 55-60 new objects have been created or modified or duplicated and sprinkled throughout the major areas of town.

While the project technically is not finished at this point (although it's very, very close), I've written up the post mortem document that is due upon completion of the class. There's too much in it to go into here, but it is generally a summation of the past couple weeks of posts, and how it all ties in with the class, and the program in general.

But like the poor chap in Monty Python who isn't dead yet, I'm not done modeling yet, so let's not consider the autopsy "official" until the last possible moment. George Lucas once remarked that movies are never released, they escape. Especially considering I haven't even approached textures on this project, it's obviously not "complete," but for the sake of what was laid out in the goals and milestones for the class, it's really, really close. I'm just not quite ready to call it done yet.

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